School of Art, Design, and Art History at San Diego State University

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School of Art, Design, and Art History @SDSU

Spring 2008 :: sites meet accessibility standards initiative

> sdsu :: art 339a :: Software for Graphic design [sec 03 T+7pm]
> sdsu :: art 441 :: Information Graphics [sec 01 T+TH+1pm]
> sdsu :: art 441 :: Information Graphics [sec 02 T+TH+4pm]
> sdsu :: art 496 :: Software for Graphic design: Web [T+11am]
> sdsu :: art 496 :: Software for Graphic design: Motion [Th+11am]

miracosta :: imt 170 :: motion graphics [M+5pm]
miracosta :: imt 120 :: interactive media production [F+9am]

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Fall 2007

> sdsu :: art 339a :: Software for Graphic design [sec 03 T+TH+11am]
> sdsu :: art 441 :: Information Graphics [sec 01 T+TH+1pm]
> sdsu :: art 441 :: Information Graphics [sec 02 T+TH+4pm]
> sdsu :: art 496 :: Software for Graphic design: Motion [T+7pm]
> sdsu :: art 496 :: Software for Graphic design: Web [TH+7pm]

miracosta :: imt 120 :: multimedia production [Th+5pm]

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Summer 2007

> sdsu :: art 344a :: Design for the Internet [sec 01 M - TH@1pm]

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Spring 2007

sdsu :: art 441 :: Information Graphics [sec 01 T+TH+1pm]
sdsu :: art 441 :: Information Graphics [sec 02 T+TH+4pm]
sdsu :: art 296 :: Software for Graphic Design [sec 02 F+11am]
sdsu :: art 296 :: Software for Graphic design [sec 03]
sdsu :: art 496 :: Software for Graphic design: Web [F+1pm]
sdsu :: art 496 :: Software for Graphic design: Motion [T+7pm]

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Fall 2006

sdsu :: art 240 :: Digital Media
sdsu :: art 242 :: Typography 1
sdsu :: art 296 :: Software for Graphic Design [sec 02]
sdsu :: art 296 :: Software for Graphic design [sec 03]
miracosta :: imt 120 :: multimedia production [M + W]
miracosta :: imt 120 :: multimedia production [Th]

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Personal Learning Theory :: Modern Social Cognitivism

  My personal teaching philosophy builds on a hybrid of social learning theory, early cognitivism, and contemporary cognitivism, which I describe as Modern Social Cognitivism. Why do I assign such a label to my philosophy on teaching? Simple, this is my personal paradigm for organizing previous knowledge, what I observe in the current instruction environment, and the process for placing context to interpret and respond on an individual basis.

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My personal design philosophy :: Simplicity

  My personal design philosophy and style echo both the gestalt and the principle of economy. Gestalt theory mandates no single element more important than the sum of the total, while the rule of parsimony, or principle of economy states plurality should not be assumed without necessity; or, in modern English, keep it simple. This rule or principle was often used by the philosopher, William Ockham, and has become known as, Ockham's Razor.

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